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Fallout 3 nexus idle revisions 2
Fallout 3 nexus idle revisions 2











He also requisitioned a guard tower for the back guard and ordered him to stand his ground until he dies.

fallout 3 nexus idle revisions 2

When choosing the peaceful path of the quest, that would allow ghouls to live in the tower Tenpenny will also hire an additional 3 ghouls guards that would patrol the perimeter, 2 ghoul guards to protect the lobby and 2 ghoul guards that would stand guard at the entranceĪnd at the back of the tower. Tenpenny is also gracious enough to allocate sandbags for the new guards and equip them with the best armor he get his hands on. Tenpenny will hire four new security personnel which will guard the front door and patrol the perimeter of the tower. The suite contains light switches three new rooms, an aquarium and a secret you must uncover. The tenants were able to reproduce and have kids that should roam the lobby and do the things that adults do like smoke and drink nuka cola.Īfter the Tenpenny quest you would be rewarded with the key and the deed to the Tenpenny player suite. New tenants moved in at the tower, bringing with them some new apparel for the Tenpenny folks to wear. You can now resolve the Tenpenny quest with lasting peace and without the Tenpenny residents being massacred, given that you eliminate a certain character from achieving his evil plans. Carried over script conditions from ufp3 Set sandbags to spawn after Tenpenny quest Changed security ghouls to spawn only when ghouls move in Changed guards to spawn when Tenpenny quest is finished

fallout 3 nexus idle revisions 2 fallout 3 nexus idle revisions 2

Nifskope meshes to target ordered textures Renavmeshed without deleting any vanilla navmesh













Fallout 3 nexus idle revisions 2